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How to lower network latency Videos

Wireshark 101: Understanding High Latency, HakTip 136

Today on HakTip, Shannon explains high and low latency, and how to determine which machine is causing the latency via Wireshark. We have discussed high ...

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I'm pretty sure the time field is just when the packet arrived (measured in seconds relative to the first packet of the capture). It's not the "latency" of the captured packet. If you want the latency of an HTTP server, you'd need to look at the difference in time between a request packet its associated response packet.
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Check the source and destination, these are the request and response packets and hence the difference between them is the lag.

Speed Up Mobile Delivery by Squeezing Out Network Latency - O'Reilly Webcast

Originally recorded March 12, 2014. Users expect high performance—even on mobile devices, where latency can slow content delivery. But as mobile devices ...

Reduce Latency and Improve Accuracy in Battlefield 3

In this video I will be covering a setting in BF3 called the network smoothing factor. The setting I'm talking about is under Esc Key - Options - Gameplay Tab ...

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i just recenlty found out that the number is different with amd and nvidia, OR that setting it to 0 is not possible on nvidia cards. Im an AMD guy so i can not be sure about this. i usually keep it (queue size) 0 on my card. sometimes with vertical sync + triple buffering, frames are smoother with setting it to 1, but this has been very rare in my experience. I guess some engines dont like the extra buffer (normally card uses double buffering) and require the extra frame to the extra buffer.
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The slider goes from 0 ms to 100 ms. you should keep it slighly above your average pimg/ms in games. if the NSF goes under your ms its gonan f*uck your game up. and same with keeping it at 100% when you're playing at 38 ms for example. I only play on servers close to me and usually gets get 30-48 ms on so i have set the slider to 50 ms, Slighly above my maximum. This reduces my deaths from when running behind cover aka netcode lag deaths, and it makes my guns fire laser.
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I have noticed that your server connect is a big part of this netcode,playing on a good server and having a high internet is best. What I did was to set my in game settings in the game to the best settings for my pc performs best. Set the network smoothing factor to your ping or to 0 and adjust your play style to more a tactical play style. Moving from cover to cover,checking corners,and shooting from behind cover you will see your K/D go up.
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You are right but only half right. This is how it goes: 1 / fps x queue size(frames rendered ahead) if you have 60fps and frames rend.ahead =1 It's 1/60x1=16.6 ms so setting should be 17 If you have frames rend.ahead=0 like i do you have latency in game if you have smoothing factor anything but 0 try it out and you'll see. P.S. i'm a twidler/tweaker to the core and have been fiddling aroud with this setting since it was added to settings.
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NVIDIA calls this setting "frames rendered ahead" while AMD calls it "flip queue size". "flip queue size = 0" Equals "frames rendered ahead = 1". Basically it means how many frames cpu renderes ahead for the graphics card, easing the workload of the card a little. Bear in mind that increasing the number increases input lag but might give you few fps as long as your cpu is not a bottleneck on your system. hope this helps.
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If they fixed their netcode we wouldn't have to fiddle with the thing, Its not fair to players who don't have a super internet if you get like 60 ping you're still screwed, adjusting it will fuck up response time, cover and accuracy or adjusting it too much will fix it but make the animations screw up and cause players to look like they are teleporting.
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how can i know if my queue size is 1 or 0? im playing at 60 fps, and NSF at 0, but sometimes it is too laggy...enemies jumping over some obstacle then suddenly transporting back to the other side etc. i want to avoid this with a proper NSF setting
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It has nothing to do with your ping. It's your fps, that matters. If u got 25 fps, then 1 frame of picture takes 40ms to render and that's what you set in the options - 40ms. Not the ping - it has nothing to do with that.
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i still don't get the picture, i live in asia but there's only a few server i would like to join. therefore i go for the oceanic one, i have 135 ping there and 60fps, how can i be further improved? i mean, less ms/ ping?
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Dear lord....I played BF3 for the 360 all the time, and when I went to PC I was convinced the hitbox and such was different. Come to find out this damn thing was what was giving me hell.
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with this thing turned down, u get knifed by a robot figurine lol animations are terrible, but the shitty hit detection is SLIGHTLY better still pathetic they can release such garbage
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Does my current NSF setting remain constant from server to server? Or does ping and other factors place a need for constant adjustment for each server that I play on?
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No, this has been here since December. Loads of video's have been made. DCRUcolin just discovered it later. I've allways had it on 4/10.
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million thumbs up. I play on xbox in South Africa - oh my fuck it is insane how bad the game lags. I rate I should save up for a PC.

(HD) How to reduce your online game latency (lag) FOR WINDOWS 8

COMMENT RATE AND SUBSCRIBE!!!!! Stay frosty! ACOW Facebook fan page - https://www.facebook.com/AncientCreepersOfWar ACOW Website ...

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+camoSNIP3R314 I didn't notice any changes with my latency. I play WoW and it still lags despite following the steps in the video. I have one question though. Since I am running a 64 bit, should I modify the one that says "Qword" instead of the one that says "Dword"?
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Is it lag or FPS drop? 
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Thx man it works, it works on crossfire and other games but doesn't work on minecraft can you help me please? uh..and also in cross fire it came back, please reply :(
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Crossfire ok im gonna try it
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i did this and it worked for like 30 mins and now its back to having high ass ping
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+Abide Squid your connection can be unstable check with ur isp!

Chalk Talk: Low Latency Networks

In this chalk talk video, Michael Frankel explains how Ciena's coherent optical technology can lower the latency in next-gen optical networks.

Delivering Lower Latency & Zero Packet Loss

Unexpected packet loss in the network is unacceptable especially as network performance continues to grow. Ran Almog discusses the importance of zero ...
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