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How to play a video in xna 4.0 Videos

Pong Clone Tutorial #4 - XNA - Player Input (1-2)

Video #4 in our Pong Clone tutorial series in XNA Game Studio 4.0. In this video we will be setting restrictions for our paddles and getting player input to move ...

User Comments

https://gp4.googleusercontent.com/-54mtVVeQm-w/AAAAAAAAAAI/AAAAAAAAAAA/xSWYyQvj2Ag/s48-c-k-no/photo.jpg?sz=64
i cant see the paddle from my right
https://gp3.googleusercontent.com/-vt-OfZmjBko/AAAAAAAAAAI/AAAAAAAAAAA/X1yt4vwPfjs/s48-c-k-no/photo.jpg?sz=64
hey wat does the comman georgia do?

XNA 2d Animation Tutorial

This is a very simple tutorial on how to animate a spritesheet in XNA Game Studio 4. This is my first tutorial so all comments welcome. Also please do let me ...

User Comments

https://lh3.googleusercontent.com/-XdUIqdMkCWA/AAAAAAAAAAI/AAAAAAAAAAA/4252rscbv5M/photo.jpg?sz=64
can you tell me how do I increase time of animation? I mean slow down the time of each character?
https://lh3.googleusercontent.com/-XdUIqdMkCWA/AAAAAAAAAAI/AAAAAAAAAAA/4252rscbv5M/photo.jpg?sz=64
no, see here is the link to the code: https://github.com/teamargus/animation/blob/ae6f5902d4257ad106d8351ae789b052280e7a97/SurfaceApplication2/SurfaceApplication2/App1.csWhat I am doing is flashing lights, but when I increase the delay, its just delay between the two flashes. I want flashes to stay longer.
https://lh6.googleusercontent.com/-4a2oHaiIepM/AAAAAAAAAAI/AAAAAAAAAKU/eukIuzUpMNw/photo.jpg?sz=64
+Senior Design Hi, You can increase the value of the variable 'delay', the longer the delay the longer the animation will take to go to the next frame. Hope that helps

GDS XNA 4.0 3D Video Texture

GDS XNA 4.0 3D Video Texture - Just playing.

XNA Video 4 - Thumbsticks and Triggers Tutorial.mp4

Use input handling classes (GamePad and Keyboard) to query user input. • Control the vibration of the gamepad. • Use analogy and binary input to control a ...

User Comments

https://gp5.googleusercontent.com/-SNnrnXoU8uo/AAAAAAAAAAI/AAAAAAAAAAA/T_leJFLD7V0/s48-c-k-no/photo.jpg?sz=64
You would need to use a Boolean variable as a flag and control the flag depending on whether the trigger's value is greater than 0 (pressed at all) or equal to 0 (not pressed). You might need to play with the 0 depending on how you consider a "let-go" of the trigger. if (trigger > 0 && triggerPressed == false) //triggerPressed initialized to false { do something, triggerPressed = true;} if (trigger == 0) // as soon as it is let go, triggerPressed becomes false again {triggerPressed = false;}
https://gp5.googleusercontent.com/-uGqizRgItkI/AAAAAAAAAAI/AAAAAAAAAAA/sCV7X_RXioU/s48-c-k-no/photo.jpg?sz=64
what if you want the trigger to act once for every time it is pushed. and to return to its inactive state after the action is made; even if they player is still holding the trigger down?
https://gp5.googleusercontent.com/-SNnrnXoU8uo/AAAAAAAAAAI/AAAAAAAAAAA/T_leJFLD7V0/s48-c-k-no/photo.jpg?sz=64
The previous code was pseudocode by the way.
https://gp4.googleusercontent.com/-2lOCo9HangU/AAAAAAAAAAI/AAAAAAAAAAA/jg6VTt__u34/s48-c-k-no/photo.jpg?sz=64
Wow, great tutorial! Thanks a lot!

XNA 4.0 Tutorial: Part 1

The first is a series of XNA tutorials aimed at getting beginners started with game development. Enjoy! XNA Website: //create.msdn.com/en-US.

C# Xna Made Easy Tutorial 4 - Vectors and Rectangles

This video will teach you all you need to know about using Vector2's and Rectangles in xna. You will learn a lot in this video.If you like my content feel free to ...

User Comments

https://lh3.googleusercontent.com/-hsmNh7fr7DI/AAAAAAAAAAI/AAAAAAAAAFI/W8wq00NpODw/photo.jpg?sz=64
Awesome Job ! Love it !
https://lh6.googleusercontent.com/-JI5Ugr7FUZY/AAAAAAAAAAI/AAAAAAAAACE/1MUyXY7waTU/photo.jpg?sz=64
+Seba Dudek Glad you love it! :D

We are Subjects v0.1 Gameplay Video

User Comments

https://gp3.googleusercontent.com/-sTrBM0PNQ1E/AAAAAAAAAAI/AAAAAAAAAAA/LhF_Cd-peHs/s48-c-k-no/photo.jpg?sz=64
Thanks man! Nope, I've taken a short pause to work on OneGameAMonth. Planning to make a final push to get the game finished soon though!
https://gp4.googleusercontent.com/-S1megaP0k60/AAAAAAAAAAI/AAAAAAAAAAA/jf5ibJBlzdU/s48-c-k-no/photo.jpg?sz=64
looks fantastic. are you still working on it?
https://gp3.googleusercontent.com/-8ZzPAZL3iMQ/AAAAAAAAAAI/AAAAAAAAAAA/85JuWUmvv1w/s48-c-k-no/photo.jpg?sz=64
The rope momentum changes too quickly.
https://gp6.googleusercontent.com/-Uq51g6F1nIE/AAAAAAAAAAI/AAAAAAAAAAA/xVaJ5MM3_qs/s48-c-k-no/photo.jpg?sz=64
Love the music, keep up the good work
https://gp6.googleusercontent.com/-yHVxNHeAPg0/AAAAAAAAAAI/AAAAAAAAAAA/oB9-IlmFhDs/s48-c-k-no/photo.jpg?sz=64
cool game :D

XNA 4.0: Semester Final

DuClaw XNA App 4

XNA App used at Oktoberfest to show beers on tap and play videos. This view was shown on the middle of 3 monitors and used an XML file to set show times of ...
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